• In 3d

    Doors – update 2

    Recently I started working on the next part of the short film. For that I needed to create a room full of old-school looking mainframe computers –  with a lot of gauges, indicators and other techy details on them. Because I wanted to have a lot of variety, I decided to make a procedural server generator in Houdini. I like to use semi-procedural approach, where I keep some par of the process very art directable. In this case I used hand made 3d modules and also option to hand edit server layout configuration. To generate all the differently sized panels, I created a very handy digital asset: 9-slice mesh scaler (actually more like 26 slice because of 3d). It’s the same idea used in a lot of 2D games where you have a sprite, which you slice in 9 parts – corners, edges and middle part. Then you can stretch it in a way where corners are not scaled, but moved and edges are tiled only in one dimension. Only the center part is scaled or tiled. In this way you keep all the proportions of edge details. You can do the same with 3d models – if they are prepared accordingly […]