|August 2018 – August 2020||
CG Artist at Ubiquiti Inc.
|Creating 3d product visualizations, animations and motion graphics for marketing and other uses.|
|October 2017 – July 2018||
Technical artist, 3D Generalist at Kollektiff
|Creation of Unity based production pipeline for Deutsche Welle (DW) TV animated show “Zapovednik“.
My tasks included: doing R&D, writing tools for other artists, developing shaders, doing troubleshooting for other artists as well as content creation as a 3D Generalist (Environment art, prop and character creation, shot layout, rendering).
|May 2013 – October 2017||
Technical Artist, 3D Generalist at OrangeLV
Seattle, WA, USA
|Creating CG content for large format video walls for our main client Microsoft (3D generalist work, 2D compositing and animation)
R&D on various VR/AR projects in Unity/Unreal Engine
Troubleshooting, tool writing, teaching other artists
|May 2011 – June 2012||
Creative Director at Digibrand
|Creative and art direction. I worked on mostly digital campaigns and web projects.
3D graphics and motion graphics.
|October 2009 – May 2011||
Game Developer at InnoWate
|Flash/ActionScript game developer – specializing on graphics engines and 3D technologies.
I was responsible for creating the graphics engine and tools for the game.
|July 2005 – September 2008||
Graphics Programmer at CTXM
|3D engine and pipeline developer.
Among other smaller projects, I Worked on “The Warriors: Street Brawl” game for XBox 360 Live Arcade as a 3d engine developer and tools developer – working very closely with art team.
|September 2002 – December 2002||
3D modeler, animator at Sybersoft
|Modeling, UV mapping, rigging and animating game characters, props and environments.|
|September 2012 – February 2013||
|3D animation and storytelling.|
|September 2009 – June 2013||
Latvian Academy of Arts
|Bachelor of Visual Communication|
|September 2007 – June 2009||
University of Latvia
|Master of Computer Science|
|September 2003 – June 2007||
University of Latvia
|Bachelor of Computer Science|
|Technical Art||Houdini, Substance, Unity, Unreal Engine|
|3D Generalist||Blender, Cinema 4D, Maya, Marvellous Designer, ZBrush|
|Programming||C/C++, C#, Python, Shaders (HLSL/GLSL)|
|Compositing||After Effects, Fusion|