• In 3d

    Doors – update 2

    Recently I started working on the next part of the short film. For that I needed to create a room full of old-school looking mainframe computers –  with a lot of gauges, indicators and other techy details on them. Because I wanted to have a lot of variety, I decided to make a procedural server generator in Houdini. I like to use semi-procedural approach, where I keep some par of the process very art directable. In this case I used hand made 3d modules and also option to hand edit server layout configuration. To generate all the differently sized panels, I created a very handy digital asset: 9-slice mesh scaler (actually more like 26 slice because of 3d). It’s the same idea used in a lot of 2D games where you have a sprite, which you slice in 9 parts – corners, edges and middle part. Then you can stretch it in a way where corners are not scaled, but moved and edges are tiled only in one dimension. Only the center part is scaled or tiled. In this way you keep all the proportions of edge details. You can do the same with 3d models – if they are prepared accordingly […]
  • In Uncategorized

    Blender Eevee vs Unity

    Couple months ago I made this interactive environment for an art show. During the last year I have been doing quite a lot of work using Unity engine for a TV cartoon show – therefore Unity was a natural choice for this project as I have an established and tested pipeline and toolset to achieve quite good results. This is a very interesting time for real time graphics – Blender 2.8 with it’s amazing Eevee render engine is getting ready for release. Unity 2018 introduced new render pipelines – with HD render pipeline promising very high end effects and performance. Naturally I felt that this is a good opportunity to test all these render engines with the same assets and see what are they capable of. Base Test – Unity Classic While a bit dated, Unity “classic” renderer (Unity’s built-in default renderer from Unity 5 till Unity 2017/2018) is still quite good PBR render engine. While it lacks some features and it’s performance on modern GPUs is not optimal, you can make up for it’s shortcomings by extending it with a lot of excellent third party extensions from the Asset Store. From my experience I have gathered few invaluable extensions that are of […]