Interactive realtime environment “Collector” that lets you explore remains of a long lost civilization. Project was created with Blender and Unity.

It is about a nomad traveler on a dying world – exploring ancient ruins of the precursors. Their techno-magic still gives water and life to few precious living things that have survived the collapse of planets terraforming infrastructure. Ancient values – equality between art and technology is visible in the Hydrator unit – which still, after centuries of abandonment, is generating force field that brings water out from the depths of the dry sand. On the opposite side –¬†Collector, shows harsh reality of the survivors – gathering and retrofitting scraps of what remains to survive in the inhospitable environment.

Concept, modeling and programming was all done by my self in Blender. Everything was put together in “old” Unity renderer as the new HD render pipeline was not production ready during the development of the project (some visual features needed for the concept were not yet implemented or stable).
Interactive part gives viewer ability to interact with the piece with a mouse – by moving sideways, viewer can offset the viewpoint on a predefined track or move to the next viewpoint with a click. If left idle – application goes into automatic mode, looping through all viewpoints.

File download:

Collector_Unity.zip

Here is a recording video from Unity.

Blender 2.8 Eevee Test

To make things interesting, I alsto tried to recreate the environment in the new Blender 2.8 real-time render engine Eevee. You can read more about this in a blog post.

Eevee is super exciting and promising renderer, but it is still quite raw Рit lacks some features. One crucial  missing feature needed for this demo, was ability to exclude lights from being visible in volumetrics. Also overall performance when having animated objects and materials was quite terrible and far from real-time (Compared to Unity where I could easily achieve 100 Fps). Nevertheless РEevee offers the best quality real time viewport rendering of all 3D DCC applications and promises revolutionary new ways of rendering content.

Collector in Unity : HDRP

I am trying to recreate the demo in Unity’s new HD render pipeline. Unfortunately it is not quite production ready and I’m having a lot of technical issues. I will update the post as soon as possible, as it is very interesting to compare two render engines.

[To be continued…]

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