• In 3d

    Doors – update 2

    Recently I started working on the next part of the short film. For that I needed to create a room full of old-school looking mainframe computers –  with a lot of gauges, indicators and other techy details on them. Because I wanted to have a lot of variety, I decided to make a procedural server generator in Houdini. I like to use semi-procedural approach, where I keep some par of the process very art directable. In this case I used hand made 3d modules and also option to hand edit server layout configuration. To generate all the differently sized panels, I created a very handy digital asset: 9-slice mesh scaler (actually more like 26 slice because of 3d). It’s the same idea used in a lot of 2D games where you have a sprite, which you slice in 9 parts – corners, edges and middle part. Then you can stretch it in a way where corners are not scaled, but moved and edges are tiled only in one dimension. Only the center part is scaled or tiled. In this way you keep all the proportions of edge details. You can do the same with 3d models – if they are prepared accordingly […]
  • In 3d

    Doors – update 1

    A while ago I started working on a short film idea. Due to different reasons (read – life), it took a while to finish the concept phase. The idea behind a story is my personal journey through different parts of my life. It is supposed to be a slow – atmospheric piece. Something to show on a projector screen on a large wall, with good sound. In couple of months I generated a ton of different ideas on how to represent various events and my emotions about those events. Biggest challenge was how to put everything together to make one cohesive piece – to have transitions from one part to the next. While working on an animatic I had to throw out several scenes, just because I could not make them work together with the rest. Also the scope of the project was already probably too huge to make in reasonable timeframe.   Here is a version of the animatic. I see it more as an inspirational piece – mostly because some of the scenes were too complex to make just for the animatic, so ones in animatic serve just as a placeholder – a reminder for myself of what should go there. […]