• In 3d

    Procedural N-Gon Blender shader

    Recently I saw that someone was selling procedural hexagon tiles Blender shader. I became very curious about how this was achieved and spent couple days trying to figure this out on my own. Turns out you don’t need much more than just a bunch of math nodes and UV coordinates as an input. The rest is just basic geometry and basic math. No OSL. Works on GPU and in the viewport! Updated!:  Recently I updated this to Blender 2.8 and was pleasantly surprised that It also compiles and works in Eeevee exactly as in Cycles. That’s crazy awesome, if you ask […]
  • In 3d

    Substance painter rocks

    Lately my favorite application has been Substance Painter. If you don’t know what it is – you should drop whatever you are doing now and go and check it out! Initially created for real time games model texture painting, it is also incredibly useful for rendered imagery – thanks to it’s awesome PBR workflow. It is a very new product, but it is being developed very actively and each new update brings awesome new features and speed improvements. It will not replace Mari for high resolution UDIM texture painting on high poly meshes (for now), but It still does a good job […]