• In 3d

    Creating procedural game assets with Houdini. Part 3

    JTNDZGl2JTIwY2xhc3MlM0QlMjJza2V0Y2hmYWItZW1iZWQtd3JhcHBlciUyMiUzRSUwQSUyMCUyMCUyMCUyMCUzQ2lmcmFtZSUyMHRpdGxlJTNEJTIyQSUyMDNEJTIwbW9kZWwlMjIlMjB3aWR0aCUzRCUyMjEyMDAlMjIlMjBoZWlnaHQlM0QlMjI3MDAlMjIlMjBzcmMlM0QlMjJodHRwcyUzQSUyRiUyRnNrZXRjaGZhYi5jb20lMkZtb2RlbHMlMkY0YjVmOWYwOWQwMTM0OTg3OTNmN2QyZWNiOTlkYjdlNiUyRmVtYmVkJTIyJTIwZnJhbWVib3JkZXIlM0QlMjIwJTIyJTIwYWxsb3clM0QlMjJhdXRvcGxheSUzQiUyMGZ1bGxzY3JlZW4lM0IlMjB2ciUyMiUyMG1vemFsbG93ZnVsbHNjcmVlbiUzRCUyMnRydWUlMjIlMjB3ZWJraXRhbGxvd2Z1bGxzY3JlZW4lM0QlMjJ0cnVlJTIyJTNFJTNDJTJGaWZyYW1lJTNFJTBBJTBBJTNDcCUyMHN0eWxlJTNEJTIyZm9udC1zaXplJTNBJTIwMTNweCUzQiUyMGZvbnQtd2VpZ2h0JTNBJTIwbm9ybWFsJTNCJTIwbWFyZ2luJTNBJTIwNXB4JTNCJTIwY29sb3IlM0ElMjAlMjM0QTRBNEElM0IlMjIlM0UlMEElMjAlMjAlMjAlMjAlM0NhJTIwaHJlZiUzRCUyMmh0dHBzJTNBJTJGJTJGc2tldGNoZmFiLmNvbSUyRjNkLW1vZGVscyUyRnByb2NlZHVyYWwtcm9ja3MtaW4taG91ZGluaS00YjVmOWYwOWQwMTM0OTg3OTNmN2QyZWNiOTlkYjdlNiUzRnV0bV9tZWRpdW0lM0RlbWJlZCUyNnV0bV9zb3VyY2UlM0R3ZWJzaXRlJTI2dXRtX2NhbXBhaWduJTNEc2hhcmUtcG9wdXAlMjIlMjB0YXJnZXQlM0QlMjJfYmxhbmslMjIlMjBzdHlsZSUzRCUyMmZvbnQtd2VpZ2h0JTNBJTIwYm9sZCUzQiUyMGNvbG9yJTNBJTIwJTIzMUNBQUQ5JTNCJTIyJTNFUHJvY2VkdXJhbCUyMHJvY2tzJTIwaW4lMjBIb3VkaW5pJTNDJTJGYSUzRSUwQSUyMCUyMCUyMCUyMGJ5JTIwJTNDYSUyMGhyZWYlM0QlMjJodHRwcyUzQSUyRiUyRnNrZXRjaGZhYi5jb20lMkZrdXJ6ZW1uaWVrcyUzRnV0bV9tZWRpdW0lM0RlbWJlZCUyNnV0bV9zb3VyY2UlM0R3ZWJzaXRlJTI2dXRtX2NhbXBhaWduJTNEc2hhcmUtcG9wdXAlMjIlMjB0YXJnZXQlM0QlMjJfYmxhbmslMjIlMjBzdHlsZSUzRCUyMmZvbnQtd2VpZ2h0JTNBJTIwYm9sZCUzQiUyMGNvbG9yJTNBJTIwJTIzMUNBQUQ5JTNCJTIyJTNFa3VyemVtbmlla3MlM0MlMkZhJTNFJTBBJTIwJTIwJTIwJTIwb24lMjAlM0NhJTIwaHJlZiUzRCUyMmh0dHBzJTNBJTJGJTJGc2tldGNoZmFiLmNvbSUzRnV0bV9tZWRpdW0lM0RlbWJlZCUyNnV0bV9zb3VyY2UlM0R3ZWJzaXRlJTI2dXRtX2NhbXBhaWduJTNEc2hhcmUtcG9wdXAlMjIlMjB0YXJnZXQlM0QlMjJfYmxhbmslMjIlMjBzdHlsZSUzRCUyMmZvbnQtd2VpZ2h0JTNBJTIwYm9sZCUzQiUyMGNvbG9yJTNBJTIwJTIzMUNBQUQ5JTNCJTIyJTNFU2tldGNoZmFiJTNDJTJGYSUzRSUwQSUzQyUyRnAlM0UlMEElM0MlMkZkaXYlM0U=In theory, COPs could replace Substance Designer and be even more powerful, because you have full access to other Houdini networks and your 3D data. You could use it to generate texture details based on geometry and even other adjacent objects in the scene. Unfortunately COPs are slow – very slow. Most of advanced texturing work is done via COP VOPs and when working in that context – as soon as you modify or add new node – Houdini recompiles everything and re-cooks your COP network. While doing that, it becomes unresponsive for quite a long time, making working with […]