Gatis is Technical 3D Artist (Houdini, Unity, Python, C++, Shaders) / Unity Developer / Experienced 3D Generalist currently working in Brussels, Belgium. He has studied 3D Animation in Hochchule Luzern in Switzerland, Visual Communication in Latvian Academy of Art and before all that he received Computer Science masters and bachelor degree in University of Latvia.
For several years Gatis worked in game development doing 3d game engine programming for different platforms as well as being technical artist. After that, he moved to digital advertising world – working as creative director and artist/developer for digital agency Digibrand. For four years Gatis was at OrangeLV doing Visual Effects, technical supervision and VR development for clients such as Microsoft, REI, Seattle Seahawks and others. After that Gatis was doing fully real time production for TV animated series Zapovednik as 3d technical artist on Unity and Unreal Engine.
Gatis is always looking for new opportunities – especially as a technical artist!
Gatis can help You with:
- 3d graphics, visual effects, animation, technical direction, pipeline and tool development
- Unity development, Unreal Engine development and content creation, Virtual Reality (VR) application development and graphics creation with Unity and Unreal Engine
- game and interactive application programming
2012/2013: Hochschule Luzern, Switzerland, 3D animation department
2009-2013: Bachelors degree, Latvian Academy of Art, Visual communication department.
2007-2009: Masters degree in Computer Science, University of Latvia
2003-2007: Bachelors degree in Computer Science, University of Latvia
Awards International ZOOTRÓPIO Film & Video Festival, 2012, Animation: Overall Best! for History of Levitation
2018 – 2020 CG Artist at Ubiquiti Networks
2017-2018 Real time Unity/Unreal based production artist for TV series Zapovednik
2015-2017: Technical Supervisor, 3D/2D generalist and VR developer at OrangeLV
2013-2015: 3D/2D generalist, motion designer, developer at Modern Media
2011-2012: Creative director and Art lead at digital agency Digibrand
2009-2011: Flash/social game developer at InnoWate with focus on game engine and 3D graphics R&D
2005-2009: Game engine programmer for XBox 360 at CTXM
2001-2002: Character and game level 3D modeller and animator at Sybersoft
Software skills: Houdini, Cinema 4D, Maya, Blender, ZBrush, Unity 3D, Unreal Engine, BlackMagic Fusion, Substance Painter
Programming skills: C/C++, Python , C# (Unity), Shaders
Professional interests: Technical Art, Houdini, 3D graphics and VFX, Real-Time graphics and Game programming, Pipelines