Phone: +32 456 25 83 36


Personal portfolio and blog:
Artstation Profile



October 2020 – December 2020
Technical Artist (Unreal) at The Mill

London, UK

I was working with Unreal Engine as a technical artist creating Niagara particle effects, making tools with Blueprints, creating anim blueprints for characters and setting up characters for physics simulations.
August 2018 – August 2020
CG Artist at Ubiquiti Inc.

Riga, Latvia

I was part of the internal design team. I was responsible for creating 3d and 2d content: 3d product visualizations, animations and motion graphics for marketing and other uses.
October 2017 – July 2018
Technical artist, 3D Generalist at Kollektiff

Riga, Latvia

Creation of Unity based production pipeline for Deutsche Welle (DW) TV animated show “Zapovednik“.
I did the initial R&D and migration of the project from Unreal Engine to Unity.
My tasks included: doing R&D , writing tools for other artists, developing shaders, troubleshooting for other artists as well as content creation as a 3D Generalist (Environment art, prop and character creation, shot layout, rendering).
May 2013 – October 2017
Technical Artist, 3D Generalist at OrangeLV

Seattle, WA, USA

Creating CG content for large format video walls for our main client Microsoft (3D generalist work, 2D compositing and animation)
R&D on various VR/AR projects in Unity/Unreal Engine
Technical artist role – troubleshooting, tool writing, teaching other artists, renderfarm setup and management.
May 2011 – June 2012
Creative Director at Digibrand

Riga, Latvia

Creative and art direction for various web projects. 3D graphics, motion graphics and illustration work.
Flash development.
October 2009 – May 2011
Game Developer at InnoWate (GameInsight)

Riga, Latvia

Flash (Flex) / ActionScript game developer – specializing on graphics engines and 3D technologies.
I was responsible for creating the graphics engine and tools for the game.
July 2005 – September 2008
Graphics Programmer at CTXM

Riga, Latvia

3D engine and pipeline developer.
I was responsible for developing inhouse 3D game engine and tools for the art team as well as doing technical art tasks, working closely with artists and troubleshooting. Our biggest project was “The Warriors: Street Brawl” game for XBox 360 Live Arcade.
September 2002 – December 2002
3D modeler, animator at Sybersoft

Riga, Latvia

Junior 3d artist. Modeling, UV mapping, rigging and animating game characters, props and environments.



September 2012 – February 2013
Hochschule Luzern

Luzern, Switzerland

3D animation and storytelling.
September 2009 – June 2013
Latvian Academy of Arts

Riga, Latvia

Bachelor of Visual Communication
September 2007 – June 2009
University of Latvia

Riga, Latvia

Master of Computer Science
September 2003 – June 2007
University of Latvia

Riga, Latvia

Bachelor of Computer Science



Technical Art Houdini, Substance, Unity, Unreal Engine, Real time graphics and offline rendered graphics experience.
3D Generalist Blender, Cinema 4D, Maya, Marvellous Designer, ZBrush
Programming C/C++, C#, Python, Shaders (HLSL/GLSL)
Compositing After Effects, Fusion



English Full Professional
Russian Full Professional
Latvian Native Speaker