Smarter project structure using Symlinks
It is very hard to come up with project folder structure that works. Especially if you are using multiple content creation applications. You often want to use the same assets in different places. Usually you end up with a huge mess – files from different apps mixed together with temporary files and hard to use relative paths ( like ../../../scene/textures/bricks.jpg) or even worse – absolute paths that break as soon as you move project files around.
Another issue is when it comes time to clean things up for archiving – everything is mixed together. It’s hard to know which files, sequences […]