I had a lot of fun while creating intro titles sequence for local CG event together with Oskars Pavlovskis. What makes this piece unique is that it is fully assembled and rendered in Unity game engine – and rendered in real time.  I was an absolute pleasure working this way as the feedback is instant and iteration times are instantaneous. Also there was no post processing done on the output – it comes ready straight from the Unity.

Everything was modelled and animated in Blender except camera movements. That and some other small animations were done using Unity’s excellent timeline.